7TH FLEET - VICTORY GAMES barely used....spi, gmt, avalon hill, gdw, naval war


7TH FLEET - VICTORY GAMES barely used....spi, gmt, avalon hill, gdw, naval war

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7TH FLEET - VICTORY GAMES barely used....spi, gmt, avalon hill, gdw, naval war:
$41.00


7th Fleet
Victory Games, 1987
This game is punched in excellent condition and complete. Includes counter trays. The box has slight to moderate shelf wear and is still sturdy.
I SHIP TO USA ONLY. Sorry, No Exceptions.

7th Fleet\'sfocus is the Pacific ocean from the Sea of Okhotsk to the northern Philippines and from the coast of China to Guam. Hexes are approx. 45 nautical miles across.

Players maneuver task forces of ships and submarines along with air wings to attack the opposing force. All ships, subs, and aircraft have various ratings for surface-to-surface missile, anti-air, area anti-air, anti-sub, close defense, air-to-air, and torpedo combat as well as defense, movement, and detection ratings (subs only).

Units include numerous aircraft, ships, and sub types from mainly the US, Japan, Soviet Union, and China as well as miscellaneous units from Canada, Vietnam, North and South Korea, and Australia—everything from F-15s to Romeo subs to Nimitz carriers.

Each 8-hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses \"Air\", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft.

Players also use their units to attempt to \"detect\" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs.

Optional rules include nuclear weapons and logistics.

About 15 scenarios are included which range from about 90 minutes to 3 or 4 hours. Several campaigns are included


7TH FLEET - VICTORY GAMES barely used....spi, gmt, avalon hill, gdw, naval war:
$41.00

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