Clash of Arms, Triumph of Chaos: Russian Civil War, partially punched, exc


Clash of Arms, Triumph of Chaos: Russian Civil War, partially punched, exc

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Clash of Arms, Triumph of Chaos: Russian Civil War, partially punched, exc:
$125.00


This sale is for a partially punched copy ofTriumph of Chaos, byClash of Arms. It has only been played once or twice, with all playing components in excellent condition. The game box does show wear and foxing at the edges from years of moving and storage. This is a very good game on the Russian Civil War, covering every aspect of that chaotic conflict. However, be forewarned as this is a very complex wargame, with many unit types and rules governing all different situation.
Triumph of Chaos is a 2-players card-driven wargame covering the Russian Civil War from 1918 to 1921. One side embodies the Bolsheviks and their puppets and the other the collection of White forces that opposed the revolution. Based on the highly acclaimed WW1 CDG,Paths of Glory, it generally uses the same game engine to drive the strategy cards’ contribution to the system, unit representation, movement and combat. Added in a special twist for Triumph of Chaos is the political game, during which players attempt to gain the wavering allegiance of some of the 18 depicted factions, of variable sizes, political inclination and strategic importance. This sub-game is successfully abstracted and elegantly interlocked into the core card play, replicating the resource allocation dilemmas and generally chaoticEnvironmentof the time.

Game play is broken into three phases in a turn: Political, Action and Logistics.

During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia, Lithuania, Poland, Belarus, West Ukraine, Ukraine, Makhno, Transcaucasia, Asktrakhan, Khiva, Turkistan, Central Powers, Czech Legion, Britain, France, USA) using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others. Players utilize a shared deck of 66 Political Cards.

During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multi-space attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities. Each player has their own deck of 55 Action Cards. Additionally, a deck of 44 Leader Cards (for a combined total of 220 ToC Cards) provide historical details regarding the various personalities in the game.

During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of In-Fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory.


Components:
  • 1 rules booklet
  • 1 political/factions rules booklet
  • 1 Game Map (22\" x 34\")
  • 220 Strategy Cards
  • player aid sheets
  • 176 5/8\" counters and 280 1/2\" counters
  • control markers
  • 2 six-sided dice
Please email mefor any questions.I take good care of my games and am a non-smoker.
Free shipping anywhere in USA, using UPS or Fedex,insured and tracked. International purchasemay use Global Program.

Clash of Arms, Triumph of Chaos: Russian Civil War, partially punched, exc:
$125.00

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