Dungeon Magazine lot of six (issues #127,128,129,130,131,132) D&D RPG D20


Dungeon Magazine lot of six (issues #127,128,129,130,131,132) D&D RPG D20

When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.


Buy Now

Dungeon Magazine lot of six (issues #127,128,129,130,131,132) D&D RPG D20:
$34.99


6 Great out of print Dungeon magazines for 1 low price!!!!
Dungeons & Dragons Dungeon Magazine #127
The Hall of Harsh Reflections
by Jason Bulmahn
The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An Age of Worms Adventure Path adventure for 7th-level characters.

The Hive
by Phillip Larwood
The once-dwarven wizard Hehranna knows that her previous race, for all its pride and skill, is hampered and distracted by lesser concerns—family, friendship, emotion. Once they join the Hive, they won’t begrudge a few moments of pain in exchange for the industrious awakening she has to offer them. A D&D adventure for 5th-level characters.

Dungeon of the Crypt
by Eric L. Boyd
The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and treachery that surrounds the Vampire Master of Waterdeep. Do you have what it takes to survive the Dungeon of the Crypt? A FORGOTTEN REALMS adventure for 13th-level characters.Dungeons & Dragons 3.5/3.0 Dungeon Magazine #128

Shut In
by F. Wesley Schneider and James Sutter
An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. A D&D adventure for 2nd-level characters.

The Champion’s Belt
by Tito Leati
The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must explore the dark complex of the arena’s master, and destroy his pet monster before it’s too late. An Age of Worms Adventure Path Adventure for 9th level characters.

The Fireplace Level
by Eric L. Boyd
The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The third adventure in the Vampires of Waterdeep Campaign Arc, “The Fireplace Level,” is A FORGOTTEN REALMS adventure for 14th-level characters.

Dungeons & Dragons 3.5/3.0 Dungeon Magazine #129

Murder in Oakbridgeby Uri Kurlianchik

The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A EBERRON adventure for 5th-level characters.


Gathering of Windsby Wolfgang Baur

The PCs return to Diamond Lake to consult with the sage Allustan, only to find the place in shambles after a visit from the black dragon Ilthane. Allustan himself is missing, and tracking him leads to an active gate within the Whispering Cairn. Can the PCs survive the fully-active true tomb of Icosiol, General of the Wind Dukes of Aaqa, and claim a fragment of the Rod of Seven Parts? An Age of Worms Adventure Path scenario for 11th-level characters.


The Twisted Runby Wil Upchurch

Faerun’s Northlands have always been a dangerous frontier. The frozen woods and treacherous mountains are home to orcs, trolls, lycanthropes, and worse. When the Lady Alustriel brought the northern nations together, the Beastlord Malar could no longer watch as his wilderness was slowly civilized. The god chose his most worthy follower, anth-Malar, suffused him with divine essence, and tasked him with bringing devastation and chaos to all who defiled the wilderness. A FORGOTTEN REALMS adventure for 17th-level characters.

Dungeons & Dragons 3.5/3.0 Dungeon Magazine #130

Within the Circle
By Sam Brown
The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse will come with the next poison tide. A FORGOTTEN REALMS adventure for 1st-level characters.

Palace of Plenty
By Tito Leati
The fair Yayosei were the children of an ancient tribe and benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.

The Spire of Long Shadows
By Jesse Decker
Centuries ago, a despotic priest-king sacrificed his nation to fuel his ascension to divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the advent of the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden within may hold the keys for his defeat. An Age of Worms Adventure Path scenario for 13th-level characters.

Dungeons & Dragons 3.5/3.0 Dungeon Magazine #131

The Beasts of Aulbesmil
by Skip Williams
Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters.

The Prince of Redhand
by Richard Pett
Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level characters

The Hateful Legacy
by Greg A. Vaughn
At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.

Dungeons & Dragons 3.5/3.0 Dungeon Magazine #132

Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to put a stop to it. A D&D adventure for 4th-level PCs.

Caverns of the Ooze Lord
by Campbell Pentney

Something’s not right with the hamlet of Verdinica. The locals are quiet and withdrawn, and seem strangely nervous about answering questions to outsiders. Why do they wear such thick clothing, even though the summer is so hot and muggy? And what sort of “prisoner” could make the strange, sloshing noises that are heard some nights coming from the gaol? A D&D adventure for 8th-level characters.

The Library of Last Resort
by Nicolas Logue

Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. The PCs must brave the mysterious island and locate this repository, itself a last resort against the Wormgod’s Return. An Age of Worms Adventure Path scenario for 16th-level characters.

Magazines are no longer in bag, and may not contain inserts. Pics are of the actual books and are in really good shape.
I am selling my entire collection of RPGs...many of which I never used after I bought them new.
I only ship via USPS Priority mail because of the speed, reliability, and delivery confirmation. I can fit 6 magazines into 1 bubble mailer! If you buy multiple sales of my RPG books/magaines I can combine them into a large Flat Rate Box.
Please contact me with any questions you may have before you offer.
Check out my other sales!

Dungeon Magazine lot of six (issues #127,128,129,130,131,132) D&D RPG D20:
$34.99

Buy Now