Lot of 7 classic Avalon Hill and 3M bookshelf games All out of print some rare


Lot of 7 classic Avalon Hill and 3M bookshelf games All out of print some rare

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Lot of 7 classic Avalon Hill and 3M bookshelf games All out of print some rare:
$86.00


You will be offerding on a box lot of out of print and some (very) rare Avalon Hill and 3M bookshelf games. All of these a players games and show wear however all are 100% complete (Checked ALL of them myself) and all are 100% playable! Below is a list of the included games, their condition and a blurb from Board Game Geek:
  • Acquire- Avalon Hill- the box is a bit rough but functions and protects the game well. This is an early edition of Acquire with molded plastic playing board.
  • ThisSid Sacksonclassic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

  • Bull Run- Avalon Hill- This one has been played a few times through the years. So much in fact I\'ve replaced the original cardboard counters with Grognard Plastic ones! For the \"Non-Docked Purists :) out there the original cardboard is included) The board itself is in great shape and there is a ton of life left in this game.
  • Bull Run is a tactical combat game of the first battle of Bull Run.

    The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex represents 1000 ft. Units are basically regiments and batteries. Some infantry regiments with their brigade leader are capable of forming brigades, increasing offensive power at the expense of movement. Batteries can be limbered for increased movement at the expense of firepower, or unlimbered with full firepower and limited movement.

    Combat is a modified version of the classic system adopted by the earlier Avalon Hill games. However, rules for leader command activation, infantry screening of artillery, and infantry forming brigades to prevent soak-off attacks, ranged artillery, rally of losses are give the game a unique flavour.

    The major terrain obstacle is Bull Run which provides the Confederate with defensive advantages and hinders Union movement.

    The game begins with the Union troops approaching partially hidden, unsuspecting Confederate forces. As the Union attack develops, additional Confederate leaders and combat units are activated and are rushed to stem the Union advance. The Union player wins if he is able to capture any of three objective hexes by the end of the game or takes Manassas at any time. The Confederate player wins if he takes Centreville at any time or prevents the Union player from holding any of objective hexes at the game end.

    The game consists of a 32\" by 22\" mapboard, 260 counters, various charts, a 12 page rulebook and 1 Avalon Hill- I cannot ever remember playing this, probably because most of its bits are unpunched! This is a great looking game, no idea how it plays, but it certainly looks good!

  • From the back of the box

    Bureaucracy is a somewhat less complicated version of The Great Chain of Being, a medieval, theological, parlor game, first uncovered in a small church in Urbino during the renovation of an ancient, holy, but clearly inadequate, sewage system. Both the Church and the monastic Parkover Brothels deny the authenticity of the game. As one official noted, \"that\'s a crock\".

    Bureaucracy is designed to simulate the bureaucratic behavior which constitutes so much of what we call government. It is convoluted, Byzantine, and entertaining. It is also cost effective, feasible, and administratively impossible. In its early stages, Bureaucracy required a fifteen story parlor, a six acre gameboard, 200,000 pieces, and a 15,000 page rulebook. Of course, this prototype was unwieldy. Consequently, we were forced to simplify the game. The present version is good for two to eight players.

    Each player starts the game at the lowest organizational level. The winner is the player who rises up through the masses to become the Director of the Bureaucracy.

    Players may select one of four lifestyles, each with its own advantages and disadvantages: lifer, over achiever, empire builder, or hustler. To be promoted from level to level, a player will need the required number of promotional prerequisites and that\'s where the fun comes in. All sorts of things can happen. Players may be demoted. They may be involved in scandals. They may become involved in power plays. They may have to go before a Grievance Committee. A player may even go bankrupt and have to start all over from the bottom again. There is no one sure formula for success. Players will have to stay out of trouble and use all their cunning to succeed.

    This is a game that makes being a part of the bureaucracy fun It will make you laugh at government and yourself at the same time. For civil servants, it\'s required recreation. For just you and me, it\'s a must. Don\'t be surprised though, when you open the box and hear the call of the jungle. It\'s a wild game.

    Game includes a 22 x 24 gameboard, 2 dice, 240 promotional prerequisite pieces, 20 power play pieces, 64 player tokens, a pack of money, 80 lifestyle cards, 20 memo cards, 20 consumer goods cards, 8 bucks, 1 power file, and two rulebooks (one to explain what it says in the simple game Avalon Hill (Plastic Bits) This one is also in great shape. A replacement to one that was lost a few years back. It is in great condition (I\'ve not played this one) and was actually purchased off a few years ago!

  • This classic game of pure negotiation has taken many forms over the years.

    The firstAvalon Hillversion has perhaps the widest release, butAvalon Hill (Hasbro)re-released the game in 1999, complete with a colorful new map and metal pieces. They recently released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.

    In the game, players represent one of the seven \"Great Powers of Europe\" (Great Britain, France, Austria-Hungry, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of \"orders.\" The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer.

    Avalon Hill Complexity rating - 3


  • Kingmaker- Avalon Hill (1st Edition Base Game) Ahh Kingmaker, my first \"Grown Up\" game from more than a few years ago. I have several of these (long story) and need to release a few to the wild. This example is 100 % complete and in great playable condition.
  • Kingmakersimulates the Wars of the Roses, the period of sporadic Civil War in England between 1450 and 1490. Ruled by a weak and mentally unstable king, Henry VI, demoralized by the defeat in France at the end of the Hundred Years War, and encouraged by the ambitions of Richard, Duke of York, and his sons; the country\'s Noble families used their large private armies in attempts to gain control of the government.

    The game is based on the premise that the powerful Noble families used the Lancastrian and Yorkist princes as pawns in a greater game of gaining control of England. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs.

    Avalon Hill Complexity rating - 7


  • Outdoor Survival- Avalon Hill- Don\'t let my picture fool you, it is about half punched. Only half punched because I played this game solo quite a bit as a kid. It is in good playable condition and quite fun to see \"how slowly you\'ll die\"
  • Lost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win.

  • Stocks and Bonds- 3M- This one is complete but in pretty rough shape. I don\'t remember where this one came from but it appears to have never been played.
  • Stocks & Bondswill transport you to Wall Street. You shrewdly invest in the game\'s 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you\'ve had a Happy Monday or a Black Friday.

    Stocks & Bondsis for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions.

    Their are several different versions available, though the external boxes look the same.

    The original 1964 version in the3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a \"bear\" and a \"bull\" side. Additionally, the later version has a \"margin\" variant that allows players to purchase stock on credit, but pay for a percentage of their credit.


As you can see you\'re getting a wide range of games, none of them are collector \"Shelf Queens\" but good, playable games to be enjoyed by you and your game group. Please take a few minutes to study the pictures as I want you to see the condition of each game you are buying. However tatty looking they are, rest assured they are all 100% complete!
International buyers are welcome but PLEASE make certain of your shipping cost before offerding as shipping can be quite expensive.

Lot of 7 classic Avalon Hill and 3M bookshelf games All out of print some rare:
$86.00

Buy Now