Star Wars Knights of the Old Republic Limited Edition Collectors Pin New Rare


Star Wars Knights of the Old Republic Limited Edition Collectors Pin New Rare

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Star Wars Knights of the Old Republic Limited Edition Collectors Pin New Rare:
$22.00


DescriptionLimited edition Star Wars knights of the old republic collectors pin. Only 500 of each pin made 3000 pins the series. Each pin is numbered and still sealed in plastic.
Pins were never sold in stores.
Promotional items from 2003 video game release.Condition :New Sealed in original package
  • 1 STAR WARSknights of the old republiclimited edition pin
  • 1 LucasArts Logo Landyard
  • Plus Collector\'s LucasArts Pin!

Limited Edition Collector\'s Pin ( Only 500 made! of each limited edition pin, each pin comes with card and # of pin for the series)
1 LucasArts logo landyardAnd
Collector\'s edition LucasArts pin with Logo!I am selling my from my personal collection. These items were from the 2003 video game release.All items are extremely rare and very hard to come byespeciallyin excellent condition.
*I will ship international - as long as not restricted item and buyer must pay all shipping costs including any additional fees.
-No refunds or returns on the items in the package.I will replace or refund if the items are damaged during shipping. Must let me know within 5 days of delivery.-Free shipping is only available for first class mail within the United States.Expeditedmail is available at buyers cost.
I am listing several other video game title\'s promotional items - Make sure to look at my other listings.
Let me know if you have any questions.Thanks for Looking!!Sue Jenkins
Star Wars: Knights of the Old RepublicFrom Wikipedia, the free encyclopediaThis article is about the video game. For the series, seeStar Wars: Knights of the Old Republic (series). For the Montenegrin city, seeKotor.Star Wars:
Knights of the Old HudsonProducer(s)Casey HudsonDesigner(s)James OhlenProgrammer(s)David FalknerWriter(s)Drew KarpyshynComposer(s)Jeremy SouleSeriesStar Wars: Knights of the Old OS X
iPad
iPhone/iPod style=\"line-height: inherit; list-style: none none; margin: 0px; padding: 0px;\">
  • NAJuly 15, 2003
    • EUSeptember 12, 2003
    Microsoft Windows
    • NANovember 19, 2003
    • EUDecember 5, 2003
    (Steam)
    • WWSeptember 5, 2009
    Mac OS X
    • NASeptember 7, 2004
    (Mac App Store)
    • NAFebruary 18, 2011
    App Store (iOS)
    • NAMay 30, 2013
    Android
    • WWDecember 23, disc,download

      Star Wars: Knights of the Old Republicis arole-playingvideo gamedeveloped byBioWareand published byLucasArts. Written byDrew Karpyshyn, the soundtrack for the game was composed byJeremy Soule. It was released for theXboxon July 15, 2003, forMicrosoft Windowson November 19, 2003, on September 7, 2004 for Mac OS X, and on May 30, 2013 foriOSiPad, which was later updated on December 19, 2013 for iPhone and iPod Touch and on the December 23, 2014 on Google Play for Android devices. The Xbox version is playable onXbox 360via the latter\'s Backward Compatibility feature.[3]

      The sequel,Star Wars: Knights of the Old Republic II – The Sith Lords, was developed byObsidian Entertainmentat BioWare\'s suggestion[4]as BioWare wanted to focus on their own intellectual properties.

      Contents[hide]
      • 1Gameplay
      • 2Story
        • 2.1Characters and locations
      • 3Production
        • 3.1Development
        • 3.2Technical
        • 3.3Sound
        • 3.4Release
      • 4Reception
      • 5See also
      • 6References
      • 7External links

      Gameplay[edit]

      The game\'s system is based onWizards of the Coast\'sStar Wars Roleplaying Game, which is based on thed20role-playing game systemderived from the Third EditionDungeons & Dragons(D&D) rules. Players choose from three basiccharacter classesat the beginning of the game, and later choose from three Jedi subclasses. Beyond class, a character has \"skills\" stats,tiered\"feats\", and later on, tieredForcepowers, similar to magic spells in fantasy games. Feats and Force powers are unlocked every fewlevel-ups, while the player is given skill points to distribute among their skills every level.

      Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round\'s duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using DnD rules. While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) are accessible from a menu.

      For much of the game, the player can have up to two companions in theirparty. These companions will participate in combat; they can be manually controlled by the player, or act autonomously if the player does not give them any input. Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. They will also participate in conversations the player has with othernon-player characters.

      Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character.

      The alignment system tracks actions and speech—from simple word choices to major plot decisions—to determine whether the player\'s character aligns with the light or dark side of theForce. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player\'s character to the dark side, which will alter the character\'s appearance, turning their eyes yellow and their skin pale.

      In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game. The player can engage in swoop racing to gain money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game ofblackjack, to gamble money.

      Story[edit]

      The story takes place approximately 4,000 years before the rise of theGalactic Empire. FormerJediDarth Malak, a Dark Lord of theSithandDarth Revan\'s former apprentice, has unleashed a Sith armada against theRepublic. Malak\'s aggression has left the Jedi scattered and vulnerable; many Jedi Knights have fallen in battle and others have sworn allegiance to Malak.

      The game opens with the player\'s character—the player can choose a face and be male or female (canonically a male[5])—awakening aboard the Republic ship, Endar Spire, which is under attack by Malak\'s forces. The player\'s character gradually gathers companions and pieces together their past while attempting to stop Malak. While taking refuge at the Jedi Academy on Dantooine, the player\'s character learns to be a Jedi, discovers a \"Star Map\", and learns of the \"Star Forge\", the probable source of Malak\'s military resources. The player\'s character and their companions search planets across the galaxy—Dantooine, Manaan,Tatooine,Kashyyyk, and Korriban—for more information about the Star Forge. Through the course of their travels, the player will eventually discover their character\'s true identity - the brainwashed Darth Revan, whom the Jedi Council on Dantooine took in and subjected to memory modification so that he would no longer be a threat to the galaxy. Darth Revan had been injured when attacking a Republic planet because Darth Malak turned his guns on his former master. BecauseBastila Shanwas aboard Revan\'s ship with a Jedi strike force, she was able to heal him and bring him to the Jedi Council on Dantooine. Her actions lead to the force bond between her and Revan, which plays a role later in the game.

      Depending on the character\'s alignment, upon ultimately reaching the Star Forge he or she either defeats the Sith (the light-side path) or usurps control from Malak (the dark-side path). A light-aligned character is hailed as a savior and hero; a dark-side character stands before the remaining Sith forces as the new Dark Lord of the Sith.

      Characters and locations[edit]Further information:List of Star Wars: Knights of the Old Republic characters

      Eventually joining the main character\'s quest are veteran Republic pilotCarth Onasi, theTwi\'lekteenager Mission Vao and herWookieecompanion Zaalbar, theJediBastila Shan, \'Gray\' Jedi Jolee Bindo, utility droid T3-M4, Mandalorian mercenary Canderous Ordo, and assassindroidHK-47if he is bought. Juhani, another Jedi, may also join the party if she is not killed fighting the main character. Several of these characters, including Canderous Ordo, HK-47 and T3-M4, also appear in the sequel,Star Wars: Knights of the Old Republic II – The Sith Lords. Republic soldier Trask Ulgo is also playable briefly on the Endar Spire. Antagonists include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar\'s twisted brother Chuundar, Sith apprentice Darth Bandon, Sith Admiral Saul Karath, Sith Overseer Uthar Wynn, Rakatan tribe leader The One, and Darth Malak, the Dark Lord of the Sith. On several planets the main character deals with Czerka Corporation, a company operating on several planets that allied itself with the Sith, engaged in slave trade and other nefarious practices. Major allies that help the player\'s party along the way are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar\'s father Freyyr, former Sith Apprentice Yuthura Ban, Republic leader Roland Wann, the Rakatan tribe \"The Elders\", and Republic Admiral Forn Dodonna.

      Action takes place on the planetsTatooine, Dantooine,Kashyyyk, Korriban, Manaan, Rakata Prime, and Taris; aboard the cruiserEndar Spireand Saul Karath\'sLeviathan; and on the Star Forge space station. A space station near Yavin is a playable location in the PC and Mac OS X versions of the game and is available to Xbox players via download fromXbox Live. Travel between these locations happens aboard the freighterEbon Hawk, which is also a playable style=\"margin: 0.5em 0px; line-height: inherit;\">In July 2000,BioWareannounced that they were working withLucasArtsto create a Star Warsrole-playing video gamefor thePCandnext-generation consoles.[6]Joint BioWareCEOGreg Zeschuk commented that \"The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profilelicensesin the world.\"[7]The game was officially unveiled asStar Wars: Knights of the Old RepublicatE3 2001. At this point, the game had been in development for around six months.[8]\"Preproductionstarted in 2000, but the discussions started back in 1999,\" LucasArts\' Mike Gallo said, \"The first actuale-mailswere in October or November of \'99. That\'s when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000.\"[9]

      “The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago.”

      —Project director Casey Hudson in April 2003[10]

      The decision to set the game four thousand years beforeStar Wars Episode I: The Phantom Menacewas one of the first details about the game made known.[6]LucasArts gave BioWare a choice of settings for the game. \"LucasArts came to us and said that we could do anEpisode IIgame,\" BioWare CEO Raymond Muzyka said. \"Or LucasArts said we could go 4,000 years back, which is a period that\'s hardly been covered before.\"[11]BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom.[11]They aimed to create content similar to that from the films but different enough to be a definite precursor.[12]Concept work had to be sent to\"the ranch\"to be approved for use. Muzyka noted that very little of their content was rejected: \"It was more like, \'Can you just make his head like this rather than like that.\' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them. It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with.\"[11]Zeschuk said that \"Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful.\"[12]

      Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours: \"Baldur\'s Gatewas 100 hours of gameplay or more.Baldur\'s Gate 2was 200 hours, and the critical-path play throughBaldur\'s Gate 2was 75 hours... We\'re talking smaller than that [forKnights of the Old Republic], dramatically, but even if it\'s 60 percent smaller, then it\'s still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we\'re building--worlds, spaceships, things like that to explore--so we have a ton of gameplay.\"[9]

      Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. \"We wanted to create something that combined the strategic aspects of ourBaldur\'s Gateseries andNeverwinter Nightsbut which presented it through fast, cinematic 3D action,\" Hudson said. \"That required us to make something that hadn\'t really been done before.\"[12]The developers intended to make the game have more open-ended gameplay. Gallo compared some situations toDeus Ex: \"You have several ways to get through an area and you might need a character who has a specific skill to do that.\"[9]

      Technical[edit]

      LucasArts and BioWare settled on developingKnights of the Old Republicfor the PC andXbox. The Xbox was chosen over other consoles because of BioWare\'s background of developing PC games and greater familiarity with the Xbox than other consoles: \"We could do the things we wanted to do on the Xbox without as much effort as we\'d need to do it on thePS2orGameCube,\" Gallo said.[9]Other factors included the console\'s recent success and the opportunity to release one of the Xbox\'s first RPGs.[9]BioWare had previously developedMDK2for theDreamcastand PlayStation 2. Hudson said that \"Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for.\"[12]

      Hudson did, however, note that there were some challenges during development. One of the difficulties was in deciding how much graphical detail to provide. \"Since our games generally have a lot of AI and scripting, numerous character models, and huge Environments, we stress the hardware in a very different way than most games,\" Hudson said.[12]This made it difficult to predict how well the game would run.[12]The game uses theOdyssey Engine, based on theAurora Engine(previously developed by BioWare for use inNeverwinter Nights) but completely rewritten forKnights of the Old Republic.[9]It was highly detailed for its time: grass waves in the wind, dust blows acrossTatooineand puffs of sand rise as the player walks across the seabed.[11]

      Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified. \"You typically play console games on a TV across the room while PC games are played on a monitor only inches away.\"[12]Console games put effort into close-up action and overall render quality; PC games emphasize what can be done with high resolutions and super-sharp textures. Hudson also noted that the difference between a game controller and mouse-and-keyboard setup influenced some design decisions.[12]The PC version features an extra location the player can visit and more NPCs, items and weapons; these additions were later made available on the Xbox version throughXbox Live. The PC version supports higher display resolutions (up to 1600x1200) and has higher-resolution textures.[13]

      Sound[edit]

      While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game\'s audio.[9]Knights of the Old Republiccontains three hundred different characters and fifteen thousand lines of speech. \"One complete copy of theKnights of the Old Republicscript fills up 10 5-inch binders,\" voice department manager Darragh O\'Farrell noted.[14]A cast of around a hundred voice actors, includingEd Asner,Raphael Sbarge,Ethan Phillips,Jennifer Hale, andPhil LaMarrwas assembled. \"Fortunately, with a game this size, it\'s easy to have an actor play a few different characters and scatter those parts throughout the game so you\'ll never notice it\'s the same actor you heard earlier,\" O\'Farrell said.[14]

      Voice production started six months before the game\'sbetarelease. The voice production team were given the script 90% complete to work with. \"There were a few changes made during recording, but most of the remaining 10 percent will be dealt with in our pickup session,\" O\'Farrell said, \"The pickup session is right at the end of the project, where we catch performance issues, tutorial lines, verbal hints, and anything else that we might have overlooked.\"[14]A game the size ofKnights of the Old Republicwould typically take seven weeks to record; two weeks of recording all-day and all-night meant LucasArts were able to record all voices in five weeks. Actors were recorded one at a time, as the non-linear nature of the game meant it was too complicated and expensive to record more than one actor at a time.[14]

      Most of the dialogue recorded was spoken inGalactic Basic(represented byEnglish); however, around a tenth of the script was written inHuttese. Mike Gallo usedBen Burtt\'sStar Wars: Galactic Phrase Book & Travel Guideto translate English into Huttese. \"The key to recording alien dialogue is casting the right actor for the part,\" O\'Farrell said, \"Over the years I\'ve had actors take to Huttese like a fish to water, but the opposite is also true. In the past I\'ve had to line-read (when an actor copies my performance) 150-plus Huttese lines to an actor in order to make it work.\"[14]

      Award-winning composerJeremy Soulewas signed to compose the game\'s score.[15]\"It will be aStar Warsscore, but it will all be original, and probably the things that will remain will bethe Force themesand things like that,\" Gallo said.[9]Soule was unable to write a full orchestral score forKnights of the Old Republicdue to technical limitations: \"At the time we only had an 8megabitper secondMIDIsystem. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I’d writewoodwindsanddrums, or woodwinds,hornsand drums, orstringsand drums andbrass. I couldn’t run the whole orchestra at once, it was impossible.\"[15]

      Release[edit]

      When announced at E3 2001,Knights of the Old Republicwas originally scheduled for a late 2002 release.[8]In August 2002 it was announced on the game\'s forums that its release had been delayed: the Xbox version was to be released in spring 2003 and the PC version in summer 2003.[16]A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003.[17]Zeschuk attributed the delay to BioWare\'s focus on quality: \"Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we\'ve accomplished something special.\"[12]

      The Xbox version ofKnights of the Old Republicwent goldon July 9, 2003 with a release date of July 15.[18]It sold 250,000 copies in the first four days of its release, makingKnights of the Old Republicthe fastest-selling Xbox title at the time of its release.[19]Following the game\'s release, it was announced that free downloadable content would be available through Xbox Live at the end of the year.[20]The PC version of the game went gold on November 11, 2003 and was released on November 18.[21]It was re-released as part of theStar Wars: The Best of PCcollection in 2006.[22]

      The game was released onSteamon May 14, 2012 for Mac OS X. The game was released for the iPad on May 30, 2013. The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC. The game was released as DRM-free download onGoG.comin October, 2014.[23]

      The game was also launched on Android\'s Google Play Store on December 22nd, scoresPublicationScorePCXboxComputer and Video Games9.0/10[34]Eurogamer9/10[28]Game style=\"margin: 0.5em 0px; line-height: inherit;\">Star Wars: Knights of the Old Republicreceived critical acclaim and won numerous awards, includingGame Developers Choice Awards\' 2004 game of the year,[37]BAFTA Games Awards\' best Xbox game of the year, andInteractive Achievement Awardsfor best console RPG and best computer RPG.[38]

      Knights of the Old Republichas seen success as the game of the year from many sources includingIGN,Computer Gaming World,PC Gamer,GMR, The Game Developers Choice Awards,Xbox Magazine, andG4.[38]According to thereview aggregatorMetacriticthe PC version received an average score of 93 based on 33 reviews.[39]In total, the game has won over 40 game of the year awards from various publications. Interactive Achievement Awards awarded it for Best Story and Best Character Development.[38]IGN gaveKotORadditional awards in Best Sound (Xbox category), Best Story (PC category), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at #27 on its list of the Top 100 Games of All-Time.[40]In 2010, IGN placed the game at #3 on its Best games of the Decade (2000–2009), beaten byShadow of the ColossusandHalf Life 2.[41]

      At the 2004Game Developers Choice Awards, HK-47 won the category of \"Original Game Character of the Year\".[42]In 2007, the plot twist inKotORwas ranked number two inGame Informer \'​s list of the top ten video game plot twists of all time[43]and number 10 onScrewattack\'s \"Top 10 OMGWTF Moments\".[44]The game is also part of The Xbox Platinum Series/Classics for sales in excess of 1 million units.[45]

      TheLos Angeles TimeslistedKnights of the Old Republicas one of the most influential works of the Star Wars Expanded Universe.[46]In 2010,Game Informernamed the game the 54th best game on their Top 200 Games of All Time list.[47]In November 2012,Timenamed it one of the 100 greatest video games of all time.[48]


      Star Wars Knights of the Old Republic Limited Edition Collectors Pin New Rare:
      $22.00

      Buy Now