The Best Damn Pool Instruction Book, Period CD ROM
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The Best Damn Pool Instruction Book, Period CD ROM:
$1.99
Are you the type of player that plays and enjoys the game of pocket billiards but never gets any better. Then this ebook on CD-ROM was especially written for you. Written by Certified BCA and ACS Instructor Ron Schneider, Ron has been playing, learning, and teaching the game of pool for over 50 years. This CD-ROM works in all PC\'s and McIntosh\'s. The ebook has a very simple format with a diagram at the top of the page and the simple explanation on the how and why directly below. It makes it very easy to print out a page from you computer and take it to the table for easy practice. The ebook is comprised of 14 chapters with over 200 diagrams:
Chapter 1: The Stroke Builders
This is where it all starts. It is by far the most important chapter in the ebook.Without a good solid stroke, you will never excel in your game. Discussions of the fundamentals of a good stroke abd various illustrated practice routines will help you develop a smooth, accurate and enviable stroke.
Chapter 2: The Practice Shots
This chapter takes the stroke builders to the next level. Each practice shot will give you immediate response and develop \"muscle memory\" to be used in game situations.
Chapter 3: Safety Play
Safeties are an overlooked and important part of the game. Knowing, and most importantly practicing, these basic safties is a must when playing any competitive pool game. Excuting a good safety is sometimes better than making the shot. This is especially true if you opponent does not know the kicking systems illustrated in chapter 4.
Chapter 4: The Kicking Game
The worst thing you can do playing 9 ball is give up \"ball-in-hand\". This chapter will discuss simple 1, 2, 3, and even 4 rail kicking systems that you don\'t need a degree in higher math or a calculator to figure out. This is the largest chapter in the ebook with over 50 pages of illustrated daigrams.
Chapter 5: Banking
Here I will discuss at length why banking is so difficult. But after learning the \"World of Parallels\" in Chapter 4, banking now becomes much easier.
Chapter 6: Combinations
Like banks, combinations are also very difficult. Discussion and illistration of 5 different types of systems will make shooting these combinations a little easier. Do you have a system or how many systems do you know?
Chapter 7: Caroms
The two most importing things to know here is recognizing the carom shot and understanding the tangent line. Again there will be discussion and illistration of several types of systems to help improve your pocketing skills.
Chapter 8: The Nine Ball Break
Here I will discuss the key points for a good break and also illustrate some legal racking techniques which can give you a slight edge. If your break is weak or you scratch a lot, this chapter is a must.
Chapter 9: The Masse Shot
When all options (jumping, kicking, etc.) are blocked, sometimes you just have to \"bend\" the cue ball around an obstructor ball. With a little instruction and practice, you can easily add the masse shot to your arsenal.
Chapter 10: The Jump Shot
With the right equipment and instruction, this area of the game is not as difficult as it looks.
Chapter 11: Position Play
When a novice watches a professional run a rack, the normal reaction is to say \"Boy that was an easy rack--he never had a tough shot\". This chapter will teach you how to always have \"easy shots\" by controlling the Q-ball.
Chapter 12: Specialty Shots
These illustrated shots come up more often than you think. Most require very little practice but only the knowledge recognizing and executing these shots.
Chapter 13: Defection, Squirt, Cling, Throw, and Skid
This is the science part of the game. Understanding all of these terms will greatly improve your game.
Chapter 14: The Ten Winning Rules for Nine Ball
Following these 10 simple rules will raise your nine ball winning