1995 IN THEIR QUIET FIELDS ANTIETAM II CIVIL WAR GAME #1B - THE GAMERS - REDUCED


1995 IN THEIR QUIET FIELDS ANTIETAM II CIVIL WAR GAME #1B - THE GAMERS - REDUCED

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1995 IN THEIR QUIET FIELDS ANTIETAM II CIVIL WAR GAME #1B - THE GAMERS - REDUCED:
$5.99


You are offerding on: VINTAGE & RARE - REDUCED - LAST TIME LISTED!

1995 IN THEIR QUIET FIELDS ANTIETAM II CIVIL WAR GAME #1B - THE GAMERS

This game is pre-owned and in very good condition. The pieces have been partially punched, please see the photos for further description of this sale. Complete.

  • Primary NameIn their Quiet Fields II
  • Alternate NamesAntietam II
  • Year Published1995
  • DesignerDean Essig
  • ArtistN/A
  • PublisherThe Gamers
  • CategoriesAmerican Civil WarWargame
  • MechanismHex-and-Counter
  • FamilyCivil War, Brigade (CWB) Series

In their Quiet Fields II:The Battle of Antietam, Sept. 17, 1862: The Maryland Campaign has failed. Combat losses and heavy straggling have thinned the Army of Northern Virginia to the point where only the best remain in the ranks. The Army of the Potomac is at hand with twice as many troops. While the safest course would be withdraw into Virginia, rest the army and seek battle on another day, Robert E. Lee decides to stand and fight at Sharpsburg.

On the Union side, George B. McClellan is no longer as confident of victory as he was a few days ago, when the discovery of Lee\'s marching orders gave Little Mac all the information he needed to defeat the enemy in detail. Now the Army of Northern Virginia is concentrated. While McClellan is sure he faces an enemy that vastly outnumbers him, he must fight and win here to preserve the Union.

This is the second edition ofIn their Quiet fields, the very firstCivil War Brigade (CWB) Seriesgame. With its intense drama and hard-hitting action, it has long been a favorite of CWB aficionados. Both players face tough decisions: the Confederate player is stretched to the limit by an opposing army twice the size of his own. And while the Union player has tremendous numbers under his control, getting his sluggish commanders into motion poses a challenge. This is no game for the weak at heart!

2nd Edition Rules
Advanced Command System
Fast and Furious Action
Completely redone maps and counters to the latest graphic standards - plus new scenarios and command uses not included in the earlier edition
Player Skill is highly rewarded
Situation allows both small-fast games as well as extended campaign play
Five Major Scenarios

Game Scale:
Turn: 30 minutes
Hex: 200 yards
Unit: Infantry/Cavalry Brigades & Artillery Battalions

Game Inventory:
One 22\" X 34\" mapsheet
Two countersheets (420 1/2\" counters)
One 32 page Series Rulebook
One 24 page Game Rulebook
Two six-sided dice

Players: 2 (suitable for solitaire play)
Playing Time: 2-30 Hours (varies with scenario played)
Complexity: Moderate
Solitaire Suitability: Medium

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1995 IN THEIR QUIET FIELDS ANTIETAM II CIVIL WAR GAME #1B - THE GAMERS - REDUCED:
$5.99

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