GMT NO RETREAT 2– THE NORTH AFRICAN FRONT (DELUXE ed.) NEW IN SHRINKWRA


GMT  NO  RETREAT  2– THE  NORTH  AFRICAN FRONT  (DELUXE ed.)  NEW  IN  SHRINKWRA

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GMT NO RETREAT 2– THE NORTH AFRICAN FRONT (DELUXE ed.) NEW IN SHRINKWRA:
$35.00


Fromboardgamegeek.com:

(from GMT website:)

Following on the success of NoRetreat: The Russian Front, where the Russian Front of World War II beckons,Victory Point Games\' dynamic duo of game designer Carl Paradis and his trustydeveloper Alan Emrich have teamed up again to present the second chapter inthis game series, No Retreat: The NorthAfrican Front. This time they take the gaming action to the African Front,from the start of Operation Compass on 8 December 1940, through 1942 to theeviction of the Axis from Libya.

This Deluxe Edition combines both theoriginal game, featuring Five quick-playing scenarios, a Tournament Game, aFull-Fledged Campaign game, and a Bonus \"Invasion of Crete\"mini-game, all using deluxe components of \"Twillight Struggle DeluxeEdition\" quality.

The looming Malta factor is accountedfor most assiduously. While abstracted into many aspects of the game, playersmust always be mindful of Malta being made active (helping the Allies) orinactive (assisting the Axis). The Italian forces have their rightful place inthe story unfolding on the game board, and the remarkable paucity of units turnsevery counter and hex into the kind of wargaming puzzle reminiscent of theglory days of those great contests from the Avalon Hill General magazine.


No Retreat: The Invasion of Crete

This Bonus mini-game will allow you torefight the first airborne invasion in history, during May 1941. Each playerwill fight to gain or maintain control of the Island\'s critical 3 airfields.Time is of the essence here as each contestant has to manage his limitedressources in a life-or-death contest where neither has space to Retreat! Thisis a very intense knife-fight that can be very well be decided in the few firstdays, while the German Airborne force is most vulnerable, or could turn into adesperate rear-guard action, as the hard-pressed Allied troops try to escapethe island. An innovative pre-game set-up planning procedure, and AirborneLanding rules, will insure that no two games play the same.


Operation Compass, 1940: The Britishsurprise offensive against the unprepared Italians in Lybia, pushing them backover 300 miles and capturing 115,000 prisoners! This scenario makes anexcellent tutorial due to its low unit density. It is essentially a race game,with the Allies rushing to reach Map 2 and win the game there.







One 22x18 Mapboard & two 11x18Mapboards (all mounted and two-sided)

One sheet of 88, 2-sided square units- One sheet of 56, 2-sided round markers.

One rule book (24 pages)

One Scenario Book (24 pages)

55 Event Cards (36 for NR2!, 19 forCrete)

Two 6-sided dice


Number of Players: 2

Ages: 14 and up

Playing Time: approximately 50 minutesfor each scenario; 4 to 5 hours for a campaign game; 60 to 90 minutes tor theCrete mini-game.

Scale NR2: German & Allied unitsare Divisions (8-10,000 men), Italian units are Corps of binary (2 Regiment)Divisions; each hex is 15km across, and each turn is 1-2 months of real time(sometimes split into tactical turns of 3-4 days) .

Scale Crete: Units are Multi-Battalionsize battlegroups; each hex is 3km across, and each turn is 8-12 hours.


DEVELOPER: Alan Emrich

COUNTER ART: Mark Simonitch &Charles Kibler

MAP ART: Charles Kibler



GMT NO RETREAT 2– THE NORTH AFRICAN FRONT (DELUXE ed.) NEW IN SHRINKWRA:
$35.00

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